Deep storage is a custom level for the game Prodeus, built using the official level editor. The goal was to create a level that could act as the second level of a campaign where the player is descending into an underground facility. As the second level, there is less of a focus on tutorialisation, and more on further establishing the core mechanics with new weapons and encounters.
Prodeus levels consist of several combat arenas connected in a maze like fashion with progression gated with keys and locked doors. Players are constantly returning to the same areas, often from new vantage points or with keys to unlock new pathways. This is something I really leaned into when designing, as it makes levels feel less linear, while maintaining tight control over the difficulty and pacing.


I also make heavy use of vantage points, such as the observation room and the catwalk, as this gives players a sense of direction, and makes the level feel more cohesive. This also gives the player a sense of accomplishment when they finally reach an area that’s been teased for so long.

Deep Storage is available to play on Prodeus, with Level ID: m-uZdLopxd5s

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