Projects

  • KOTH_Frostbite

    KOTH_Frostbite

    King of the Hill has always been my favorite gamemode, especially in Team Fortress 2 (my favorite FPS). I’ve always found that the best matches have been where the teams are as neck and neck as possible, where the lead is constantly changing and both teams have a chance to win. My goal with this…

  • Custom Prodeus Level

    Deep storage is a custom level for the game Prodeus, built using the official level editor. The goal was to create a level that could act as the second level of a campaign where the player is descending into an underground facility. As the second level, there is less of a focus on tutorialisation, and…

  • Cat Game and The Button That Destroys the World

    These are two small games I made that weren’t complex enough to justify a whole post on their own, so here’s both of them together Cat Game is a small puzzle game I made for my partners birthday. The goal of each level is to fully unravel the ball of yarn by pushing it around…

  • POLYBIUS

    POLYBIUS

    The classic arcade game from 1981, now re-made for the Pico-8! The game was my submission for the 2025 Unconventional Game Jam, and was made in just one week. The game ended up coming first in the Unconventionality category, and was the overall winner of the event I thought that re-creating a game that never…

  • Scamper

    Scamper

    Scamper is an arcade style shoot-em-up game designed for use by Multi-Game arcade cabinets, and was made for my Arcade Game Design course I designed and built the entire map from scratch. I wanted each area to have a different feel and layout style. For example, the factory area features big bulk buildings, forcing the…

  • Potion Commotion

    Potion Commotion

    Potion commotion is a cozy game about making potions for customers. We wanted to create the feel of working in a busy pub, but with a magical twist. The game was made for my Collaborative Development module where I was the lead designer, in charge of the Level and Mechanics design, as well as editing…

  • The Haunting Hour

    The Haunting Hour is a small game I made for my C# programming course. This was my first attempt at designing enemy AI, so it made for an interesting challenge! The number of enemies increases each wave according to a formula that scales infinitely, ensuring the game increases in difficulty over time. Each wave has…

  • Rotator

    Rotator

    A TENET inspired puzzle game demo I made for Global Game Jam 2025. The core idea was inspired by the film TENET by Christopher Nolan, and I wanted to try and re-create the way the film portrayed time travel in an interactive form Despite being a small game, I made sure to take extra care…