Projects
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Deep storage is a custom level for the game Prodeus, built using the official level editor. The goal was to create a level that could act as the second level of a campaign where the player is descending into an underground facility. As the second level, there is less of a focus on tutorialisation, and…
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The classic arcade game from 1981, now re-made for the Pico-8! The game was my submission for the 2025 Unconventional Game Jam, and was made in just one week. The game ended up coming first in the Unconventionality category, and was the overall winner of the event I thought that re-creating a game that never…
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Scamper is an arcade style shoot-em-up game designed for use by Multi-Game arcade cabinets, and was made for my Arcade Game Design course I designed and built the entire map from scratch. I wanted each area to have a different feel and layout style. For example, the factory area features big bulk buildings, forcing the…
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Potion commotion is a cozy game about making potions for customers. We wanted to create the feel of working in a busy pub, but with a magical twist. The game was made for my Collaborative Development module where I was the lead designer, in charge of the Level and Mechanics design, as well as editing…
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The Haunting Hour is a small game I made for my C# programming course. This was my first attempt at designing enemy AI, so it made for an interesting challenge! The number of enemies increases each wave according to a formula that scales infinitely, ensuring the game increases in difficulty over time. Each wave has…


