Tag: Level Design

  • KOTH_Frostbite

    KOTH_Frostbite

    Frostbite is a custom King of the Hill(KoTH) map for Team Fortress 2 inspired by N64 Goldeneye and Emesis Blue. KoTH has always been my favorite gamemode, especially in Team Fortress 2 (my favorite FPS). I’ve always found that the best matches have been where the teams are as neck and neck as possible, where…

  • Custom Prodeus Level

    Custom Prodeus Level

    Deep storage is a custom level for the game Prodeus, built using the official level editor. The goal was to create a level that could act as the second level of a campaign where the player is descending into an underground facility. As the second level, there is less of a focus on tutorialisation, and…

  • Scamper

    Scamper

    Scamper is an arcade style shoot-em-up game designed for use by Multi-Game arcade cabinets, and was made for my Arcade Game Design course I designed and built the entire map from scratch. I wanted each area to have a different feel and layout style. For example, the factory area features big bulk buildings, forcing the…

  • Potion Commotion

    Potion Commotion

    Potion commotion is a cozy game about making potions for customers. We wanted to create the feel of working in a busy pub, but with a magical twist. The game was made for my Collaborative Development module where I was the lead designer, in charge of the Level and Mechanics design, as well as editing…