Projects

  • Custom Prodeus Level

    Deep storage is a custom level for the game Prodeus, built using the official level editor. The goal was to create a level that could act as the second level of a campaign where the player is descending into an underground facility. As the second level, there is less of a focus on tutorialisation, and…

  • POLYBIUS

    POLYBIUS

    The classic arcade game from 1981, now re-made for the Pico-8! This was made in one week for the Unconventional Game Jam. I thought that re-creating a game that never existed fit very well with the theme of the Jam, especially to do so with the Pico-8, a console that doesn’t exist The movement system…

  • Scamper

    Scamper

    Scamper is an arcade style shoot-em-up game designed for use by Multi-Game arcade cabinets, and was made for my Arcade Game Design course I designed and built the entire map from scratch. I wanted each area to have a different feel and layout style. For example, the factory area features big bulk buildings, forcing the…

  • Potion Commotion

    Potion Commotion

    Potion commotion is a cozy game about making potions for customers. We wanted to create the feel of working in a busy pub, but with a magical twist. The game was made for my Collaborative Development module where I was the lead designer, in charge of the Level and Mechanics design, as well as editing…

  • The Haunting Hour

    The Haunting Hour is a small game I made for my C# programming course. This was my first attempt at designing enemy AI, so it made for an interesting challenge! The map is split into two sections, an open courtyard which leaves the player exposed but allows for easy shots, and a cluttered mansion with…